3Para_Sword_GN
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("GN_TRAINING_SWORD");
7 bonus
8 bShortAtkRate,2*.@a;
9 bonus2
10 bAddClass,Class_ALL,5*.@a;
11 if
12 (.@l
13 =105)
14 {
15 bonus
16 bDelayrate,-5;
17 bonus2
18 bSkillAtk,"GN_HELLS_PLANT",25;
19 bonus2
20 bSkillAtk,"GN_CART_TORNADO",25;
21 if
22 (.@l
23 =110)
24 {
25 bonus
26 bDelayrate,-10;
27 bonus2
28 bAddSize,Size_ALL,15;
29 if
30 (.@l
31 =115)
32 {
33 bonus2
34 bSkillAtk,"GN_HELLS_PLANT",15;
35 bonus2
36 bSkillAtk,"GN_CART_TORNADO",15;
37 }
38 }
39 }