Ancient_Dagger_IL
1 .@r
2 =
3 getrefine();
4 bonus
5 bSPrecovRate,10;
6 bonus
7 bMaxSP,100;
8 autobonus
9 "{
10 bonus
11 bMatkRate,10;
12 bonus
13 bMatk,70;
14 }",1,10000,BF_WEAPON;
15 if
16 (.@r
17 =7)
18 {
19 bonus2
20 bMagicAtkEle,Ele_All,15;
21 if
22 (.@r
23 =9)
24 {
25 bonus2
26 bMagicAddSize,Size_Large,20;
27 if
28 (.@r
29 =11)
30 {
31 autobonus
32 "{
33 bonus2
34 bMagicAddRace,RC_All,15;
35 }",1,10000,BF_MAGIC;
36 }
37 }
38 }