Ep172_1h_Axe
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bSkillAtk,"NC_POWERSWING",10;
8 bonus
9 bBaseAtk,12*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"NC_POWERSWING",15;
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bSkillCooldown,"NC_AXETORNADO",-1000;
23 }
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bSkillAtk,"NC_AXEBOOMERANG",25;
30 }