Up_Undine_Spear_K
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,.@r/2*15;
6 bonus
7 bLongAtkRate,.@r/3*4;
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bSkillAtk,"LG_CANNONSPEAR",15;
14 bonus2
15 bSkillAtk,"LG_BANISHINGPOINT",15;
16 bonus
17 bAspdRate,10;
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bSkillAtk,"LG_CANNONSPEAR",20;
25 bonus2
26 bSkillAtk,"LG_BANISHINGPOINT",20;
27 }
28 if
29 (.@r
30 =11)
31 {
32 bonus
33 bPerfectHitAddRate,7;
34 bonus
35 bMaxSPrate,5;
36 }