Up_OneSkyOneSun
1 .@r
2 =
3 getrefine();
4 bonus
5 bBaseAtk,.@r/2*15;
6 bonus
7 bShortAtkRate,4*(.@r/3);
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bSkillAtk,"SJ_PROMINENCEKICK",20;
14 bonus
15 bAspdRate,10;
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus2
22 bSkillAtk,"SJ_SOLARBURST",25;
23 }
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bAddSize,Size_All,15;
30 }