3Para_Mace_GN
1 .@a
2 =
3 getskilllv("AM_LEARNINGPOTION");
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bAddClass,Class_All,5;
8 bonus
9 bLongAtkRate,1*.@a;
10 if
11 (BaseLevel
12 =105)
13 {
14 bonus
15 bVariableCastrate,-10;
16 bonus2
17 bSkillAtk,"GN_CARTCANNON",25;
18 if
19 (BaseLevel
20 =110)
21 {
22 bonus
23 bDelayrate,-10;
24 bonus2
25 bAddSize,Size_All,15;
26 if
27 (BaseLevel
28 =115)
29 bonus2
30 bSkillAtk,"GN_CARTCANNON",15;
31 }
32 }