Boost_TH_Sword
1 bonus
2 bCritical,10;
3 bonus
4 bMaxHPrate,3;
5 .@r
6 =
7 getrefine();
8 bonus
9 bBaseAtk,.@r;
10 bonus
11 bBaseAtk,min(BaseLevel,180)/15*3;
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bAspdRate,getskilllv("KN_TWOHANDQUICKEN");
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus
24 bCritAtkRate,10;
25 }