Ep172_Bh_Sword
1 .@r
2 =
3 getrefine();
4 bonus
5 bUnbreakableWeapon;
6 bonus2
7 bSkillAtk,"RK_WINDCUTTER",10;
8 bonus
9 bBaseAtk,12*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"RK_WINDCUTTER",10;
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bDelayrate,-10;
23 }
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bSkillAtk,"RK_WINDCUTTER",15;
30 }